If we have the opportunity to make further purchases that emphasize high creativity, I think you’ll see us aiming for that.” – Toshihiro Nagoshi, Chief Creative Officer at SEGA Japan It’s a well-established one, especially overseas, and having this wealth of experience under our belts makes me really look forward to seeing how the chemistry between the two studios works out. ![]() So this purchase was part of our strategy for tackling this genre as well. Sega already has The Creative Assembly, which is great at making RTS’, and so we’re becoming one of the best in the world at this genre now. “ is based around our objective of getting products locally developed by local studios, but it’s also due to the heavy-hitting RTS titles Relic has. ![]() The Relic buyout was due to SEGA wanting to make games locally, I assume the drama with Gearbox Software has something to do with this decision? ![]() Now he speaks up on next generation systems, Relic purchase and the future of SEGA games. If you guys didn’t know, Toshihiro Nagoshi, a developer known for games like Yakuza and Binary Domain was promoted to chief creative officer over at SEGA last year.
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